Games or Gamification: What Can We Learn?
As educators and trainers, what can we learn from the dramatic success of video games and how can we use some of those lessons to make better learning experiences for our learners? Tim Buff looks at some of the key points of games and gamification in learning.
I meet people who seem to think that if the learner audience is young enough they can’t concentrate on anything which isn’t a game for more than two minutes. Whilst this may seem to be a truism for some youngsters, it’s obviously a simplification and perhaps a slur for most. In fact it’s worse than that, it’s a cop-out which is often used to excuse poor learning materials by blaming any lack of success on the audience rather than the training provider. Read More