WIRED UK – Bryan Lufkin

Video games and poetry haven’t always gone hand in hand.

We’re still a long way from Master Chief breaking into a Coleridge soliloquy. But game developers Ichiro Lambe and Ziba Scott have edged us a bit closer to that day with Elegy for a Dead World, a game they Kickstarted in October and released on Steam last month.

Video Game That Teaches Poetry

Elegy lets players write prose and poetry as they explore distant planets and dead civilizations. The player faces 27 challenges in three worlds, each riffing on a specific British Romance-era poem: “Ozymandias” by Percy Bysshe Shelley, “When I Have Fears That I May Cease to Be” by John Keats, and “Darkness” by Lord Byron.

The different challenges find the player in various roles: an emperor rallying his troops before a doomed battle, for example, or a schoolgirl evacuating a city being bombed. Players travel through beautifully designed backgrounds, while on-screen text narrates the story. But much of the text is left blank — that’s when players tap their inner Wordsworths, finishing the tale with their own imaginations.

Throughout their adventure, players are tasked with using several writing styles: Plugging in blanks in prompts like serious Mad Libs, writing poems in rhyming couplets, or going totally freeform.

 

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