Will GlassLab Become the ‘STEAM’ Engine for Educational Games?

edSurge – Tony Wan

No one questions that well-designed games can engage children, and a growing number of teachers are introducing them in their classrooms.

But skeptics abound when it comes to games’ impact on learning outcomes. Are the flurry of split-second decisions that a player makes in, say, a game like StarCraft translatable to real-world skills?

Jessica Lindl believe she has the tools to measure it. As Executive Director of GlassLab Games (“Glass” stands for games, learning and assessment), a nonprofit located on the Electronic Arts campus in Redwood City, Calif., she and her team have been building games that serve as formative assessments for critical thinking skills. Read More