Kids in classrooms fidget more than they used to. Ask any teacher. Most teachers will even recommend that the child be sent for ADHD testing. He or she may well have ADHD but actually, many of them do not! What is going on? Look at these facts:
Look at what happened in the past. First, nearly all kids played outdoors and they were not stuck inside attached to their devices which did not exist at the time. They used to climb trees and roll down hills. Now they do none of these things. Read More
My fingers are crossed for 2015 as the best STEM year ever! I’ve been looking around to see what directions STEM programs seem to be taking this year. At first glance, it appears that deciding what a STEM program should look like is an ongoing conundrum for the K-12 education world.
I decided to scrutinize what’s being described as “STEM” these days using resources from the National Academies and the American Society for Engineering Education, as well as my own work with the Engaging Youth through Engineering project. Read More
My kids are way deep into a Minecraft obsession. They ask for Minecraft playdates, they’ve built full-size characters out of cardboard boxes, and my 9-year-old daughter talks about marrying the Enderman. She calls him Endy. They’re close like that. The Marble Jar screen time management system that Kristen laid out has been a total lifesaver, and this system-averse mom can totally vouch for it! But while I want to encourage their interest, I can’t listen to 100 conversations a day about the new Minecraft app update.
So I started doing what any normal, non-Minecraft playing parent might do: I turned their obsession into a few car games and word games. Ones that don’t require a device or an app or a power source at all. I hope they help you pass the time in fun ways. Read More
Hungarian startup Codie has launched an Indiegogo crowdfunding campaign for its robotic toy, which teaches kids the principles of coding. With more than one third of its funding goal committed in only two days, chances are it will reach its $70,000 target earlier than expected.
The star of Codie’s campaign is its cute wood-covered robot, which kids can guide through a companion coding app. The iOS version is already in beta, with Android to follow soon. The robot also doubles as a regular toy, and can even be used as an alarm clock thanks to its brightness sensors. Read More
Like many families, we love our screen time, and as far as screens go, we have many. From cell phones, televisions, and tablets to handheld gaming devices, desktops, and laptops, we’ve got screens big and small to suit every entertainment need.
Motherhood taught me pretty early on that screens held magical powers. My oldest son refused to eat without the distraction of Monsters, Inc. Nap time was only ever won by the soothing sights and sounds of Baby Einstein. Dinners out and waiting rooms were made possible with a portable screen on hand. Read More
Cyberbullying is a legitimate threat to our students. Rather than wait for a cyberbully to attack, why not confront cyberbullying head on? Read More
This infographic makes for an excellent discussion starter about this very real and dangerous problem. Teach Your Children About Cyberbullying
Social media is dominating most of our attention throughout the day. Yet, is it truly changing our face-to-face relationships? Dr. Dan Siegel, clinical professor of psychiatry at the UCLA School of Medicine reveals how social media is actually physically rewiring our brains. Watch the Video
The “marshmallow test” invented by Stanford psychologist Walter Mischel and colleagues in the 1960s is famously known as a measure of willpower. The experiment gave preschoolers the option of either eating one mini-marshmallow right away or waiting 15 minutes to get two mini-marshmallows. Decades later, those who were better at delaying gratification, and resisted immediately snarfing the treat, ended up with stronger SAT scores, higher educational achievement and greater self-esteem and capacity to cope with stress in adulthood.
Now other psychology researchers have come up with a test that challenges the willpower of schoolkids to resist the brain-candy of today’s digital distractions — the YouTube videos, Instagram and mobile gaming apps like Angry Birds. Some people are calling it a “digital marshmallow test,” although it’s tailored for an educational context and doesn’t involve any sweets or near-term rewards. Read More
The Hole Story isn’t a typical game. The group of teenagers behind that game aren’t what most people have in mind when they think of game designers. Summer camp isn’t typically thought of as a birthplace for the next big computer game.
When 15-year-old Serena Rusboldt attended the inaugural Girls Make Games summer camp in California, becoming a legitimate game designer was little more than a dream. Giving it her best shot, she and her team, called The Negatives, went on to win the camp’s grand prize for their game The Hole Story. Read More
My now five-year-old son was never very good at supermarkets when he was a toddler.
Or, to put it another way, he was exceptionally good at having massive, aisle-shaking tantrums in supermarkets when he was a toddler, usually after being told we were there to buy groceries, not to buy 18 toy cars.
This is why I quickly developed a well-planned route around my local store to avoid the toys aisle, while developing a range of distraction techniques to stop him remembering it. Read More