Meet Jellynote, a French startup that provides a new yet familiar experience for learning music. With Jellynote, you can find scores and see YouTube covers at the same time, create a songbook and suggest different versions. But the killer feature is a Guitar Hero-like mode that takes advantage of your microphone. It’s like playing the video game, but with a real guitar — you can see in real time if you are playing the right note and follow your progress on the score.
“There are three key challenges when you learn to play a new instrument,” co-founder and CEO Baptiste Poirier told me in a phone interview. “You need to find content, learn how to read it and stay motivated.” Read More
Launched in 2013, Code.org® is a non-profit dedicated to expanding participation in computer science by making it available in more schools, and increasing participation by women and underrepresented students of color. Our vision is that every student in every school should have the opportunity to learn computer science.
We believe computer science and computer programming should be part of the core curriculum in education, alongside other science, technology, engineering, and mathematics (STEM) courses, such as biology, physics, chemistry and algebra. Read More
Technology is changing at a rapid pace, so much so that it’s challenging to grasp.
While there is little uniformity in technology, there are some trends worth noting that have spurred tangent innovation, including speed (a shift from dial-up top broad band), size (from huge computers to small handheld devices), and connectivity (through always-on apps and social media).
In fact, we have some to expect nearly instant obsolescence—smartphone contracts that last a mere 24 months seem like ages. Whether this is a matter of trend or function is a matter of perspective, but it’s true that technology is changing—and not just as a matter of power, but tone.
In 2013, technology has become not just a tool, but a standard and matter of credibility. While learning by no means requires technology, to design learning without technology is an exercise in spite—proving a point at the cost of potential. And it’s difficult to forget how new this is.
Fifteen years ago, a current high school sophomore was born.
So was Google.
When Amazon bought Twitch, a popular video-game streaming platform last August, the website had a healthy 45 million monthly visitors. Fast-forward less than a year and the site has more than twice that, averaging 100 million viewers as of the end of December.
What's more astounding is that Twitch's average user watches 106 minutes of video on the site per day even though none of the players are exactly household names. Read More
Aside from the money-making behemoths like Candy Crush Saga, one of the most interesting trends in mobile gaming is the rise of flash-in-the-pan viral hits like Flappy Bird and Timberman. These games takes seconds to learn, days to master, are free or cost a few bucks each, and are basically disposable after the initial rush of hype. I know plenty of people who’ve gone through a number of those games and have said things to the effect of “I bet I could make a game like that.”
For nearly two years, 18-year-old Chris Galzerano has been working on Playr, an app that lets anyone do just that. Read More
CreoPop lets you draw 3D objects with ease. Just press the button and create any shapes you like. The possibilities are endless.
Unlike other 3D pens there are no hot parts, no melting plastics and no unpleasant smell. Instead, CreoPop uses photopolymers that are solidified using built in LEDs to let you focus on creating designs rather than being worried about burning your fingers. Changing ink takes just a few seconds. Read More
How can you foster happiness in your child? Noted psychiatrist Edward Hallowell gives expert tips on how to ensure your child builds self-esteem and confidence.
Well-intentioned parents often try to foster happiness by giving their kids pleasurable experiences. Yet what children really need is to learn how to create and sustain joy on their own, says Edward M. Hallowell, M.D., a noted child and adult psychiatrist and coauthor of the bestselling Driven to Distraction. In his new book, The Childhood Roots of Adult Happiness, Dr. Hallowell, an instructor at Harvard Medical School in Boston, outlines five things kids need most to build a lifetime of self-esteem and confidence. Read More
A lot of kids are using social media these days, and even if that isn’t surprising to you, it may be surprising to you just how many of them are using it and just how much. Leveraging these popular social media tools in the classroom is a no-brainer: everything from Twitter and Facebook all the way to Instagram have found their way into lesson plans across the globe. Whether you’re using all of the social media sites, some of them, or none of them at all, chances are that your students are using them. Read More
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Indie developer Daryl Hornsby has a novel approach for getting kids engaged with educational games: Don’t dumb things down.
That’s the key to Machineers, the clever puzzle-adventure game his company crafted to to lead kids through various programming logic concepts.
“When you say you want to target 10 to 15 year-olds, you’re told you have to make it overly colorful and bubbly, and that no kids read text,” Hornsby told Cult of Mac. “We’ve been able to prove that this is not quite the case. We’ve found that kids want to be treated like adults, but it still has to be approachable.” Read More