Mobile devices have changed the face of teaching and learning in the classroom and are redefining the future of “work.” From digital note taking to digital professionalism, our panel of guests will share how they are transitioning higher education from the 20th to the 21st century.
Speakers: Justin Reich, Sabba Quidwai, and Warren Weichmann
Researchers at the University of Missouri-Columbia have found that being envious of your Facebook friends can lead to depression, a finding that should give some of us pause. Based on a survey of 700 students, the study found that users who engage in “surveillance use” – “brows[ing] the website to see how their friends are doing compared with their own lives” – versus simply using the site to contact friends and family can experience symptoms of depression.
“We found that if Facebook users experience envy of the activities and lifestyles of their friends on Facebook, they are much more likely to report feelings of depression,” said Margaret Duffy, a professor at the MU School of Journalism. “Facebook can be a very positive resource for many people, but if it is used as a way to size up one’s own accomplishments against others, it can have a negative effect. It is important for Facebook users to be aware of these risks so they can avoid this kind of behavior when using Facebook.” Read More
Last month my institution, California College of the Arts (CCA) in San Francisco, selected scientist Amory Lovins to deliver the commencement speech and to receive an honorary doctorate. I'm sure many people in the audience were wondering why CCA, a school of the arts, chose a scientist for this honor. What could a world-renowned physicist say that would resonate with a group of artists, architects, designers, curators, and writers? Plenty, as we all found out.
Artists and Scientists: A Cultural Divide?
On the face of it, physicists and artists don't seem to have much in common. The raw materials couldn't appear to be more different. Artists often deal in imagery, metaphor, illusions, shifting perceptions, and emotions. Scientists employ numbers, equations, and data. Read More
When Tony De Marzio was a boy, he loved acting out stories about King Arthur and his sword Excalibur with his King’s Castle Lego set. Thanks to his grandmother — who saved the box, bricks and instructions — Tony, now 38, has the joy of seeing his 5-year-old son, Anthony, play with the very same fort, horses and soldiers.
“I have great memories of my grandfather watching me build… helping me when I needed it,” said De Marzio, a software project manager in Philadelphia. “The set was difficult to build and I liked the accomplishment when I had finished building and could play with it.” Read More
Most people, in most places, help people in their extremity. One mark of a great culture is the priority it puts on people’s lives. Another is the value it places on their education. Parents and educators who are worth their salt care passionately about what children learn, what values they hold and what skills they develop. They hunt out the best technology, content, and means of learning for their kids.
In the next decade, EdTech will thoroughly seed itself into our lives. The fruit it bears will depend significantly on the quality we accept. Poor EdTech will translate to a poor education. We should focus our attention on developing sets of criteria for evaluating the merits of educational apps etc., which parents, educators and users can easily access and understand. Read More
What happened to Maddie, a mom of two boys, one afternoon has no doubt happened to countless other parents across the country.
Maddie's computer was out of juice, so she hopped on her 15-year-old son's laptop. She looked at the history of something she was working on and then, bam. There were links to 40 porn sites with topics too racy for me to print.
"I was freaking out," said Maddie, whose name has been changed to protect her privacy and her son's.
She immediately did something she has never done before during her nearly two decades as a parent: called her husband out of an extremely important client meeting. Read More
When you look at your kids playing video games, you might worry they're wasting time and energy passively staring at a screen and pressing buttons. But what if their play time was actually a creative outlet that fostered their imaginations? More and more games, apps, and websites are letting kids as young as kindergartners create anything they can think of -- and it doesn't have to take a ton of time. Even better, most of these tools don't require kids to be skilled programmers or computer experts to design and build creative, entertaining experiences.
Whether your kids enjoy creating fun new game elements, editing existing game content, or fully designing their own games from scratch, these programs can help bring their ideas to the screen. Read More
It comes as a shock to most new parents, flushed as they are with the excitement of new life, that parenting is not all sunshine and bunnies. Sleep deprivation is the first clue, but the real wake-up call occurs when the little angel does something that requires the imposition of parental discipline. Based on my blissfully-fading recollection, that is the fourth-most unpleasant task of parenting; the top three being changing epically-unpleasant diapers along the side of a highway, the 3 a.m. upset-stomach clean-up, and explaining that Pumpkin went to live on the "farm."
As unpleasant as it may be, however, parents generally understand the value of discipline as a tool for modifying a child's behavior, for helping to instill a moral code, and for providing boundaries that will help keep their child safe as he or she grows to adulthood. Assuming all goes well, the child then becomes capable of passing on moral standards to the next generation, and so on. On the whole, it is a process for maintaining social order that has served us well for generations. Read More
The Parent Zone has put together a list of How to Guides from Digital Parenting magazine - from How to set Blackberry controls to How to use YouTube safely. We hope you find them useful.
A new company called Kiko Labs is today releasing a series of “brain-training” games for children. Think, perhaps: a Lumosity for the preschool-plus set. Like others claiming to promote cognitive skill development through gameplay, Kiko Labs’ games were developed in partnership with a scientific advisory board, who advised the company on how to best translate dozens of research studies and scientific papers into functional games aim to help kids better develop skills like working memory, reasoning, cognitive flexibility, selective attention, and more.
The idea for the startup comes from founder and CEO, Grace Wardhana, previously an executive producer at social games company Gaia Interactive. Now a parent herself, she was frustrated that she couldn’t find games on the App Store that were based on cognitive science. Read More