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Gamification: Gains In Learning

Gamification: Gains In Learning

eLearning Industry - Asha Pandey

Wikipedia defines Gamification as "the use of game thinking and game mechanics in non-game contexts to engage users in solving problems”. As per Wikipedia, "Gamification techniques strive to leverage people's natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism or closure. Gamification strategies include use of rewards for players who accomplish desired tasks or competition to engage players. Types of rewards include points, achievement badges or levels, the filling of a progress bar or providing the user with virtual currency. Making the rewards for accomplishing tasks visible to other players or providing leader boards are further ways of encouraging players to compete”. Read More


Can There Be Pedagogy in Game-Based Learning?

Can There Be Pedagogy in Game-Based Learning?

G-Cube - Arunima Majumdar

The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popular video games are being refurbished for educational purpose and many original games are also being designed to facilitate training. But there is often a disconnect between the advances in video game technology and the research on its design and effectiveness. While technology is advancing at an extremely fast pace, not many developers fully understand the ways to apply instructional design while designing games and thereby optimize the immense capabilities of game-based learning.

There are 3 main components of interactive entertainment: Story, Game and Play. Read More


Introducing LEGO® Education LearnToLearn

G-Cube - Arunima Majumdar

The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popular video games are being refurbished for educational purpose and many original games are also being designed to facilitate training. But there is often a disconnect between the advances in video game technology and the research on its design and effectiveness. While technology is advancing at an extremely fast pace, not many developers fully understand the ways to apply instructional design while designing games and thereby optimize the immense capabilities of game-based learning.

There are 3 main components of interactive entertainment: Story, Game and Play. Read More


Let The Kids Play Their Video Games, It's Good For Them!

Let The Kids Play Their Video Games, It's Good For Them!

The Sydney Morning Herald - Amy McNeilage

Parents are being urged not to disregard the benefits of video games, with a growing recognition among educators they can be powerful learning tools for fostering creativity and problem solving.

Primary and high schools across NSW are increasingly using video games to engage young students, many of whom have been immersed in technology since they were in a pram.

Jen Scott Curwood, a senior lecturer in English education and media studies at the University of Sydney, has observed a shift in recent years in the way videos games are viewed by many teachers.

"When I started teaching high school 15 years ago in the US, the perception among educators and parents was that video games were for entertainment, they encouraged passive engagement and they had no place in the school curriculum," she said. Read More


Yikes! My Kids Want A Mobile Phone

Yikes! My Kids Want A Mobile Phone

Brilliant or Insane - Mark Barnes

My son is 12 and he’s dying to have a mobile phone, figuratively speaking, of course. He’s in sixth grade and says, “Most of my friends have mobile phones.” Many, he claims, have smartphones.

This is one of those parent issues for which I wish had a silver-bullet solution. Is my son old enough for a mobile phone? If we give him one, are we obligated to give his 10-year-old sister a phone? Read More

Check out this infographic on the pros and cons of giving kids mobile phones.


Games or Gamification: What Can We Learn?

Games or Gamification: What Can We Learn?

CM Group - Timothy Buff

As educators and trainers, what can we learn from the dramatic success of video games and how can we use some of those lessons to make better learning experiences for our learners? Tim Buff looks at some of the key points of games and gamification in learning.

I meet people who seem to think that if the learner audience is young enough they can’t concentrate on anything which isn’t a game for more than two minutes. Whilst this may seem to be a truism for some youngsters, it’s obviously a simplification and perhaps a slur for most. In fact it’s worse than that, it’s a cop-out which is often used to excuse poor learning materials by blaming any lack of success on the audience rather than the training provider. Read More


Disney Imagicademy, Check it Out!

Disney Imagicademy

Unlock a world where imagination rules, creativity is king and learning comes naturally. Our world not only provides the creative spark for children to learn, but also gives parents a gateway into our imagination-powered learning philosophy so they can be an integral part of the Disney Imagicademy journey, too.

Our first two Disney Imagicademy products, Mickey’s Magical Math World and Disney Imagicademy Parents coming soon to the App Store.

Learn more about Disney Imagicademy


#Gamergate—And What It Means For Gaming In Education

#Gamergate—And What It Means For Gaming In Education

eCampus News - Meris Stansbury

Game designers, MIT, professors weigh in on what educators need to know about the controversy, and how it applies to classroom practice.

Games, but especially games for education, need to allow for gender equality and freedom of expression, say gaming experts—two critical game design components needed in the fight against Gamergate’s revelation of misogyny in the gaming industry.

Gamergate originally began as a hashtag in social media after an independent game developer’s ex-boyfriend made public allegations against her regarding a close relationship between the developer and a journalist in exchange for positive press, which was later proven false. Read More


Personalized Instruction Using Technology Yields Uneven Results

Personalized Instruction Using Technology Yields Uneven Results

Education Week - Michele Molnar

Using technology to educate students isn't always effective, or cost-effective, and doesn't necessarily translate into what is often called "personalized learning," according to a report released Monday.

The review of various studies by Noel Enyedy, an associate professor of education and information studies at the University of California-Los Angeles, concludes that education technology deployed in the name of personalized instruction yields modest improvements in educational outcomes, at best, in some cases, and none at all in others. Read More

iCheck out this full brief by Noel Enyedy, University of California at Los Angeles and National Education Policy Center (NEPC): Personalized Instruction: New Interest, Old Rhetoric, Limited Results, and the Need for a new Direction for Computer-Mediated Learning


Characteristics of Engaged Learners vs Disengaged Learners

Characteristics of Engaged Learners vs Disengaged Learners

Educational Technology and Mobile Learning

Getting students engaged in learning is the ultimate goal of every teacher yet it is usually the most daunting and arduous one to achieve. Living in a digitally focused age where tech devices are dominating students lives, attention and focus become a rare currency. Students' minds are wired to multitask and use only fragmented bursts of attention. As teachers, we have to compete with all these distractive features to get our students' focus and engage them in the learning process. It is hard but possible.

The visual I have for you today presents some interesting discrepancies as to the characteristics and attributes of engaged learners versus disengaged learners. I invite you to check it out and share with us what you think of it. Download Infographic


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